![]() I honestly hope WG will re-balance secondary batteries in Legends so that their effectiveness will reflect their counterparts from the PC version of the game. We won’t know just how effective GK will be until we can actually play it, but judging by it’s stats, its looking like yet another mediocre German battleship that will struggle to compete with it’s peers. It also has better concealment and maneuverability, not to mention a much better torpedo belt (55% damage reduction). Yamato has bigger guns with better penetration, damage, and accuracy. Otherwise, Yamato is looking to be the superior choice in battleships. Statistically, GK has a bit more HP, more main battery guns, and a Sonar when compared to the Yamato. 12.4 Shikishima Battleship Japan Tier X Tech Tree Position General Purchase price Special Hit Points 97,200 Main Battery 510 mm/45 Type 98 in a twin turret 3 2 pcs. Given the GK’s size and poor maneuverability, you’ll going to want to stay at medium range in order to avoid these scenarios, which will give the secondaries very little use. Most of the ships that get close enough for the GK’s secondaries to open fire will either be destroyers going for a suicide torpedo run or a ship that is going for a ram. 1 Murakumo 2:26pm The only way I can tell you is by 3 things: 1.- How much time do you want to invest in the game 2.- Are you willing to get premium time (It only increases the XP and credits gain by 50) 3. Tirpitz, Gneisenau, and Scharnhorst have even less secondary range but at least they have torpedoes to compensate. The Bismarck has a base range of 7.5 on it’s secondaries and they are still only mediocre thanks to their poor accuracy. I’m disappointed they gave the GK secondaries a 5km range. ![]()
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